Gravity7
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Recent
- Principles of Social Interaction Design (pdf)
- Big data, social data: which matters more?
- Lean UX and lean startups: is trial and error the best way forward?
- The secret sauce of social
- When should you think about social interaction design?
- Check out the new check in
- Tracking and trackers: user experience that counts
- Social media and marketing doublespeak
- A few thoughts on social media user types
- Zero Moment of Truth, or Zero Moment of Insight?
- Instagram: the object of sharing & the shared object
- Live video chats — if next new thing, what social design issues?
- Enterprise social: it’s still about the people
- Games People Play: Transaction Satisfaction
- Games People Play, and Social Games Online
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I make your social media work better for people. Social Interaction Design (SxD) is user-centric approach to social media design, implementation, and strategy that accounts for how different kinds of users engage with social media, and how sites and application design and execution lead to emergent social practices. It applies to user experience design (UX), interaction design (IxD), user interface design (UI), and information architecture (IA). It draws on insights from psychology, sociology, anthropology, communication theory, and media theory. I am available for consulting to design agencies, social media agencies, startups, and social media campaign managers.
about.me
Founder, SxdSalon>, a group blog
Monthly Archives: May 2006
Connecting dots: Power Law, Long Tail, Mimetic desire
Power Laws, Long Tails, and Scarcity Monday morning conceptual intersections…. Reading a P2P foundation blog on mimetic desire, I began thinking about scarcity. In Rene Girard’s view of society, a fundamental rivalry simmers quietly beneath the social order (taboos, rituals, … Continue reading
Clay Shirky, Christopher Alexander, Harold Garfinkel, Pattern Languages
I’d like to know more, a lot more, about Clay Shirky’s project on pattern languages Pattern Language. Clay’s got a really good head for this kind of thing. Here’s a summary of a single pattern (see the wiki): According to … Continue reading
The Video in the Age of its Social Reproduction: The Message is the Medium
Short-form video. From 2″ to 2 feet to 10 feet. Social Media. Social Networks. Clips. Streaming. Playback Control. User-generated content. Advertising. Marketing is going social. Networks are going commercial. Where communication happens, there will always be capital, and where there … Continue reading