Gravity7
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Recent
- Principles of Social Interaction Design?
- Designing Social for the Enterprise
- Social design of the collaborative economy
- Mirror, surface, window – three modes of the social screen
- Gravity7 to Enterprise…UX and social in the workaday world
- The conundrum of corporate social media use
- Enterprise systems of engagement — social designers needed
- Apple, the rise and fall of “aura,” and the social brand image
- Big UX, small UX
- Instagram profiles: the social image
- The system that breaks is not the system that repairs
- Beyond the Social Object
- The medium and its messengers: story-telling and social media
- Marketers may talk value, but user experience should not
- Zen, and the art of game mechanics
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I am currently UX lead and manager at DeloitteDigital, San Francisco.
I make your social media work better for people. Social Interaction Design (SxD) is user-centric approach to social media design, implementation, and strategy that accounts for how different kinds of users engage with social media, and how sites and application design and execution lead to emergent social practices. It applies to user experience design (UX), interaction design (IxD), user interface design (UI), and information architecture (IA). It draws on insights from psychology, sociology, anthropology, communication theory, and media theory. I am available for consulting to design agencies, social media agencies, startups, and social media campaign managers.
about.me
Founder, SxdSalon>, a group blog
Monthly Archives: May 2006
Connecting dots: Power Law, Long Tail, Mimetic desire
Power Laws, Long Tails, and Scarcity Monday morning conceptual intersections…. Reading a P2P foundation blog on mimetic desire, I began thinking about scarcity. In Rene Girard’s view of society, a fundamental rivalry simmers quietly beneath the social order (taboos, rituals, … Continue reading
Clay Shirky, Christopher Alexander, Harold Garfinkel, Pattern Languages
I’d like to know more, a lot more, about Clay Shirky’s project on pattern languages Pattern Language. Clay’s got a really good head for this kind of thing. Here’s a summary of a single pattern (see the wiki): According to … Continue reading
The Video in the Age of its Social Reproduction: The Message is the Medium
Short-form video. From 2″ to 2 feet to 10 feet. Social Media. Social Networks. Clips. Streaming. Playback Control. User-generated content. Advertising. Marketing is going social. Networks are going commercial. Where communication happens, there will always be capital, and where there … Continue reading