- Principles of Social Interaction Design?
- Designing Social for the Enterprise
- Social design of the collaborative economy
- Mirror, surface, window – three modes of the social screen
- Gravity7 to Enterprise…UX and social in the workaday world
- The conundrum of corporate social media use
- Enterprise systems of engagement — social designers needed
- Apple, the rise and fall of “aura,” and the social brand image
- Big UX, small UX
- Instagram profiles: the social image
- The system that breaks is not the system that repairs
- Beyond the Social Object
- The medium and its messengers: story-telling and social media
- Marketers may talk value, but user experience should not
- Zen, and the art of game mechanics
I am currently UX lead and manager at DeloitteDigital, San Francisco.
I make your social media work better for people. Social Interaction Design (SxD) is user-centric approach to social media design, implementation, and strategy that accounts for how different kinds of users engage with social media, and how sites and application design and execution lead to emergent social practices. It applies to user experience design (UX), interaction design (IxD), user interface design (UI), and information architecture (IA). It draws on insights from psychology, sociology, anthropology, communication theory, and media theory. I am available for consulting to design agencies, social media agencies, startups, and social media campaign managers.
Founder, SxdSalon>, a group blog
Monthly Archives: October 2011
It’s becoming increasingly clear to me (perhaps I’m slow) that live video chat will be among the next new things to reshape the social web experience. Friend and colleague Bernard Moon brought this to my attention with a post in … Continue reading →
A mini epiphany strikes a writer interested in enterprise social: Enterprise social networking sucks the social out of ‘social’. On an epiphanic scale, it’s more mega than mini, methinks. Social in the enterprise is nothing like social in the “real … Continue reading →
Here’s a great and concise passage from Eric Berne on real social games: “The solitary individual can structure time in two ways: activity and fantasy. When one is a member of a social aggregation of two or more people, there … Continue reading →