Monthly Archives: October 2012

Marketers may talk value, but user experience should not

I’ve get prickly when I hear industry folks talk about value. “Customers want value” … “Value proposition” … “We need to create value” … Value is one of those foundational concepts in marketing and advertising. You can’t really question what … Continue reading

Posted in Marketing, Social practices, UX | Tagged , , , , | 2 Comments

Zen, and the art of game mechanics

This post began as a comment on Messification: Why Games Should Be Designed to Be Games First by John Ferrara The debate around games and gamification are nothing new. Games are nothing new. But the question for me is not whether to … Continue reading

Posted in Design, Social practices, SxD Theory, UX | Tagged , , , , | 1 Comment

All experience is organized

User experience designers seem to come in two flavors. Those who tackle the big form. And those who master the small form. Big form being user experience from a situated but holistic perspective. Small form being contextual to use of … Continue reading

Posted in Design, UX | Tagged , , , , , , | 4 Comments