This post is a re-poste of a comment. On a post about story telling (branding, narrative, and the media). The Hero’s Journey of Open Design. I’m sharing it here because the comment became a bit
This post began as a comment on Messification: Why Games Should Be Designed to Be Games First by John Ferrara The debate around games and gamification are nothing new. Games are nothing new. But the question for
Imperfect and unfinished as any project on contemporary products will be, my Principles of Social Interaction Design is now available for free download. This project has taken a couple of years, and in places bears the
This is for anyone who enjoys thinking about what makes social media what it is, how it works, and why. In particular, it’s for user experience and interaction designers. But there are some morsels in
Social interaction design is not just and strictly “design.” There’s no designing social, insofar as designed social interactions and experiences would be nothing shy of the nefarious and misguided efforts of past European social engineers.
Here’s a great and concise passage from Eric Berne on real social games: “The solitary individual can structure time in two ways: activity and fantasy. When one is a member of a social aggregation of