Monday, April 14, 2008

New slideshow on social media user competencies

This slideshow introduces a view of the social media user that emphasizes the sociability, communication, and interaction skills and competencies. In it I make the argument that user experience and interaction designers approach social media with the user's social interests in mind -- and not "needs" and "goals."

I set the user's interest in his or her self image, interest in others, and relational interests. These can be used to build a set of social media competencies, from "telling" about oneself to moderating conversation. Based on social skills but modified to fit the particularities of web and social apps, these competencies might offer a better approach to grasping the user experience than concepts based in a model of user needs.

The big idea here being that social, communicative, and relational "interests" are radically different than the interests based in a cognitive science-based view of the "rational actor." That said, the presentation's light on theory!

A follow-up presentation will look at psychological personalities and propose alternate "personas" for use in social media design.


Downloadable versions of this presentation (keynote, ppt, and pdf), and on slideshare.


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Sunday, January 21, 2007

The Opacity of Users in Transparent Technologies

Social software and social media sites present an interesting challenge to those of us interested in the user experience. Where the user experience in "conventional" software can be examined according to assumptions we (know how to) make about the user's goals, needs, and objectives, when it comes to social media we have to think outside the proverbial box.

The conventional view taken up in the world of software draws a straight and unbroken line from the user to the software application. The user's agency is goal-directed, values success and effectiveness, and engaged in needs-oriented activity (e.g. transferring funds online). But in social software sites, the user uses the "software" to engage with other users.

The user's activity is an encounter with the world of meanings produced by other users participating in some form of organized, structured, formal or informal "interaction." At times the user simply reads the contributions of others. At times s/he communicates with those others. At times s/he is in a self-reflective mode, aware of how things reflect on him/herself. At times s/he becomes immersed in an online encounter and is taken up with it.

Each of these variations--and I've sketched only a handful--involves a complex set of relationships, real and possible, among known or familiar, present or absent, individual, group, or collective, identified or anonymous participants. Investigating this matrix creates immense and radical challenges to UI, UX, and interaction designers. Psychology, sociology, economics, and anthropology each suggest theoretical approaches worth considering. But few of them can accommodate the medium, the technology itself, without upsetting some of the fundamental positions from which they are argued.

The intervention of a communication and publishing medium and the substitution of interaction tools functioning asynchronously --often through text, image, and sometimes video, but always involving a representation of the user's presence--requires us to think differently about what users are up to when they head online. These technologies shift ourselves away from ourselves, giving us a screen on which are painted words, statements, links, lists, pictures and whatnot, in place the other (person) him or herself.

If we are to make progress on the user psychology and relation to his experience of social media, we need to accept the basic fact that the "social" in social media is optimistic, perhaps deceptively so. Sure, we encounter others online. We "talk" to them through our blogs and comments. We "collaborate" with them, sharing files, bookmarking and tagging sites, creating photo sets, group blogs, and more. But communication that is mediated neither unfolds like it does when it is face to face--when people take an interest in each other as well as a shared social encounter--nor does interaction move through the rhythms, speeds, or intensities of activity that are possible in a live situation.

A new set of relations is emerging. They are not the obvious ones, those we've described until now as organizing activity on social media sites like those that serve dating, career networking, learning, socializing, buying/selling or other themed social practices. This new set involves the self to him or herself. It engages psychological factors like projection, introjection, transference, internalization, externalization, and so on.

It involves relations of number, from the couple to the triad/triangle, to clans, tribes, groups, crowds, and audiences. It might engage in the shifting and circulating economy of attention, of debts and gifts, governed by etiquette or set in a chaotic classroom melee. It can compel a user to an insight of self-realization, or develop into a fascination with an other (user). It might be organized or informed by acts of communication, suggestion, flirtation, admiration, appreciation, and these might become known through blog posts, emails, comments, discussions, messages or other gestural substitutes such as those offered as icons at many social software sites. And there are many more possibilities.

But they all engage a relation of self with self, and involve an impression of the other that is founded on the other's own attempt to present/express him or herself. All of this culminates in an enormously-varied experience of developing awareness of the other and of oneself at the same time, sometimes as a reflection off the other, sometimes as a projection of one's interpretation of the other. Interpretation and projection, substitution and displacement, talk as conversation and as its short-form exchanges--all unfold on a ribbon of time itself unreeling through discontinuities, fragments, segments, chains, and aborted episodes that do not come together so much as occur concurrently.

The social world online is a hall of mirrors in which it's hard to hold an image standing still, let alone in motion. More on this in the next few weeks.


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Monday, January 15, 2007

Towards a reckless rethinking of Social Media

Those of you familiar with what I'm trying to do with Social Interaction Design know that I'm trying to avoid reading social media analogically. It's too easy. Social media may resemble social interaction, online communities may resemble gatherings, blogging may resemble conversation, Youtube may resemble TV. But I'll never construct a framework for the design of social software and social media on analogy alone. Some big picture brushwork is in order, if only to think aloud about the State of the Things, so to speak.

Over the course of some email exchanges with friend and colleague Evelyn Rodriguez lately, I've become increasingly aware of my need to address a couple critical points.

First, is that my theory of mediated social interaction and social media requires that I ground my theoretical positions in theory first, and in example, second. To get beyond impressions and observations of social media sites, I'm adapting social theories for application by design practitioners. This forces me to speak of users in the abstract, and of phenomena like folksonomies, online discussions, presentation of self in social sites like MySpace, and so much more, in abstracted terms. This is simply a theoretical necessity, and if I'm to unwrap the ways in which our use of these sites transform our relationships, bracket and displace our face and body communication, and similarly transform expressions, speech, gesture, and other modes of self expression within some thin and extended form of mediated talk, then I must lay down the basic principles by which recourse to media involve those media in transformation of individual and social practice and communication. Media, that is blogs, discussions, commenting, email, texting, youtubing—they all involve form and content, both of personal expressions and of the social practice that emerges around them.

Second, I have to qualify my accounting of the user experience. While much of what I write has the tone of a distanced observer, I'm a daily user and practitioner, and I don't disrespect or mean to overlook the user experience. That said, I can't build a theory on my own user experience, nor for that matter, on any one individual's experience. I hope to arrive at a theoretical framework without neglecting the user's participation and relation to all of this. But I mean to do that by characterizing the second order phenomena as the indirect result and product of users participating; not as a direct result of their motives and intentions. This is one reason for the pleasure I take in systems theories and social theories/psychologies. I get to describe meaningful acts without attributing them to any one user, or persona, in particular. The task of describing daily life, and its participants, through and with social technologies shouldn't prevent me from speaking to our everyday experiences (as users) of this stuff. However, my intent in producing consistent characterizations of what's going on require me to take an observer position. So, no insult to bloggers or designers or MySpacers intended! I may be right standing right behind you, but i'm not looking over your shoulder!

Now, social media are talk media. They may use forms of writing, of image, of sound and video, as their means of presenting their users to others, or of presenting their users' contributions (to nobody in particular, to the whole world, or to one person in front of everyone, it matters not). I like to maintain this distinction between contributors and their contributions because I believe that there are two fundamental modes of participation in social media, and two modes of use of social media content. At their very core, social media split the world, and our presence in it, by an act of mediation. This is media theory, and precedes "social" media by many decades. The idea is simple: any use of technology (and some say, tool also) distorts our direct experience of the world, as it engages us in it also. The magnifying glass amplifies vision. The phone, hearing. The microphone/PA, speaking or singing (eegads). When our experience is modified by a technology, this modification occurs through the balance of our sensory/perceptual relation to the world (and our being in it). We pay more attention to the mode amplified (phone: talking not looking; camera: looking not talking). Social media, too, steer and direct our attention. To what? To ourselves, as, I hope to show below, through others. This may seem a tad radical, but I want to suggest that social media are in many respects me-media. My first line of defense on this would be, simply, where is everybody? The web has no people! To which you might reply "but it's all people; all this content is there because somebody put it there!" And i might suggest that you turn the power off, look up at the person at the table sitting next to you in (you're in a cybercafe, right?), and answer the question again. Even I'm not that foolish. We don't think of the web as a screen and a browser, with words and pictures, and a means of navigating at our quick-bitten fingertips. As Laurie Anderson famously put it once, speaking of the cinema, we don't go to the "projectors," we go to the "movies." I, too, believe that technologies like these are transparent (for the most part). And that's precisely why I'm grounnding social interaction design in practice and not in technology. If I were to stay on the side of technology, and treat the user as a rational and goal-oriented technocrat, I would see only the user-web site interaction. And my whole project is an attempt to send UI and User Experience design through the screen, down the pipes, across the backbone of this Net, this Matrix of ours, to pop straight out of the screen at the other end till we're looking at the inner sanctum of our other user's speculating nut-case. I think user-device-user. And for that reason, I can use media theory only until it becomes baggage so heavy that I have to check it in and pick it up at the end of my journey.

To get back to the point, then, people are here, individually and collectively (as an audience, as well as anonymous individuals). But they are here and there by virtue of recording media, and in some cases communication and interaction tools. We encounter each other only through the content we have left online. Social media thus present users (people) through their contributions. Now, I take from sociology of interaction a distinction between person-person involvement and person-talk involvement. In the former, interlocutors are interested in each other, through their interest in the other's interest in them. Whether this interaction is a game of desire, or of psychological acknowledgment, of recognition of the other's and one's own existence, or of one's importance to the other, really doesn't matter. Those are each voices in the same choir, and for the most part in the same key. The person to contribution angle is in some ways more interesting, and from a business person's perspective, more apparently obvious. It describes the obvious fact that as speaking subjects we can pick up another's utterance and reply to it. We can talk *about* something while we talk to each other. Now, it's my belief that we're always doing both at the same time. But this gets interesting in social media because, well, it's hard to know which is the mode in play. I often say that social media are interesting because they produce and complexify this ambiguity, and that in any communication situation it only makes sense that interactants would address ambiguities in order to know what to do next (if only not to do something embarrassing!). But it must also be noted that human expression is fundamentally ambiguous, and that it is in fact the mutual effort at resolving the ambiguity of meanings and statements, as well as reconciling --or exacerbating-- the ambiguity of intentions and motives, that undergirds all human interaction and talk. And I do think that social media are talk media (we dont paint online, don't cook or eat or swim or sculpt online. Even filckr is successful because pictures tell a thousand words, and haven't we all gone to a gallery with the idea of possibly meeting somebody in front of a painting, the canvas hung so vertiginously providing an ice-breaking opportunity to engage in profound raccointeur along the lines of "sublime, isn't it?").

Here is where it gets interesting. Social media are media of relations. They create relationships between documents, such as web pages or other linked files, between people, their comments, reviews, lists, between movies and similar movies, and so on. Nothing exists online if it isn't linked to. There's simply no getting to it. Now, Yahoo (directory browsing) and Google (key word search) et al provide what is, in essence, a map, a menu, a table of contents to all this otherwise invisible stuff. User generated content is now popular (don't people remember geocities?!) because it's getting the word out. Users, and not just publishing giants; users, and not just celebrity bloggers (of which I have Oh So Longed to be one) made this! In other words, we are moving from the web of information to the web of people. Ah, but people exist only through their contributions. And we might take an interest in their contributions, or in them, or in both, right? See how it gets interesting? It is much more unclear, in mediated interaction, which is the mode that has hooked a commentator, which is the mode in which we should communicate with another user. Where in face to face interaction we adjust our impressions, scale our interests up or down in the person or his/her speech, with such furious rapidity and precise expression that it is truly, truly, mind-blowing sometimes to consider the performance and essential feat that it is, this moment of mutual linguistically-mediated exchange. Today, for example, is Martin Luther King day. Could that man have possibly, even remotely, achieved in his I Have a Dream speech, online, say as a blog, what he did in those few precious but staggering minutes of presence atop the Lincoln memorial? Could he have lifted the hearts and moved millions of souls to finally Get It, What's Wrong With Race Relations in America, if he had been poised, instead, at the apex of a Top Ten bookmark list of writings at NoLongerDreaming.com? Get my drift, pilgrim?

We manifest ourselves in mediated talk by indexing what we're talking about to a number of possible references: a blog, a post, or comment, a video, something we said, something she said, our picture or your picture, a nightmare, or a dream. The art of expression online, as with the art of interpretation online, is in the knowing what's going on, and knowing what the author has meant, so as to either proceed in a round of talk, or not. We interpret, and interpret, and interpret. And it's my own view that, I am sad (but not in a teary-eyed way, mind you) to say that we get there, to the knowing what's going on, through ourselves much less than through the other. Which is not to say that we miss each other entirely. No, there is light in this place, and it sure as hell shines on a lot of fine engagements. But where we want to think that the media are becoming social, it might just as well be that we are becoming asocial. Take, for example, the inner experience of blogging. Bloggers, such as myself right here and now, fall into a kind of relationship with themselves while writing. One that involves conjuring up an imagined audience, specific or not, individual or multitudinous (ah, what is must feel like to be a super blogger, throngs of cheering minions hanging on every sublime and exquisite deployment of comma and em-dash, moved to click and type and tag their profuse and effulgent praise the moment they come crashing through the door and are settled, bouncy and barely-contained, for a turn at the keyboard of their own; sigh... ;-)... )... [note to reader: i'm not sure what it means to deploy ellipses after a smiley, but i've wanted to do that for a long time, and this was the time to just go for it]. My point being, digression included, that the inner experience cannot be discounted. So, to reprise an earlier observation, I count the user into the equation, but cannot theorize from the user perspective or experience alone.

To wrap, then, as I must return to the paying events of the day, I propose a sort of logic. It goes like this. Social media offer a productive encounter of self with self mediated by mediated other. Self : (Self-image : Image of Other). From this, I suggest that we characterize the stunted but nonetheless fascinating and undeniably popular mode of interaction at YouTube as involving a variant, a new kind of communication system (and language): Self : (Video-Image : Other). What YouTube does is allows us to say more with face, but less with words. And for some, particularly those for whom communication is speed, is not self-reflection and writing, but is gestural, social, quick, that may be a more useful communication form. Videos present much more content. They're much more tangible, and quickly interpreted. And one can say a lot about oneself by posting a video, without having to say anything. This is why YouTube is social: it offers the possibility of taking up communication with others around videos that serve as signs, almost like brands, bumper stickers, etc. But it's a failure in many ways for the simple truth that we're still inventing how video posts might become expressive, meaningful, reflection of who we are or what we think. They work as a means of showing, literally, (oh, pun, of type accidental) what we like. That gets us off the ground, at least, as a means of finding people we might like, or who might be like us (we learn the hard way what that difference is!). Reviews, such as yelp, are similarly a means by which review authors create a fragmented profile of themselves, by expressing who they are through what they think/have to say about places, businesses that others can relate to.

So, social media are media that in which participation is socially informed. We'll see social media, yet, and I dare say we may one day look back on the blog years as being rich in thought, commentary, and opinion. But what the heck, it's technology time folks, let's go!

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Tuesday, December 12, 2006

Some sociology on the coupling of social media and mass media

Reading Notes: Social Media, Mass Media PDF, 45 pages

The Reality of the Mass Media, by Niklas Luhmann, and Anthony Giddens' Modernity and Self Identity together provide a rich basis for unpacking how online media, and social media (user generated content) in particular, couple with the mass media. Each observes the other, further extending and enriching the content of news, advertising, and entertainment through the participation of members of the audience on blogs, content aggregators, social networking sites, and even on recent hits like Youtube. These reading notes are theoretical in tone and substance, and are intended for those interested in social interaction design, especially in how it maps to theories of mass media and a sociology of the media's construction of a reality reproduced daily by social media users.

Reading Notes: Social Media, Mass Media PDF, 45 pages

From the reading notes summary ...


Social Software Design Notes (SxD)

Reading Notes on Modernity and Self Identity by Anthony Giddens and The Reality of Mass Media by Niklas Luhmann

Summary
These reading notes describe a systems-theoretical view of mass media and web and social media that posits a) that users, regardless of their individual intentions and interests, engage mass media in form and in content, and that b) the social web extends the domain and reach of mass media while also presenting it real challenges, and c) that this exchange occurs through the social practices of online communication and interaction as well as through the structural and functional coupling (e.g. business) of web media and mass media. In short, the social web offers users a chance to communicate and interact around cultural narratives, news and events as told by the mass media, and more without themselves belonging to the mass media, and the mass media, by observing this user generated content, can inform itself and adjust accordingly. But the social web and the mass media are doing more than observing one another (blogs on movies, cited in newspapers or on TV, and so on): the very forms in which many new online phenomena (call them social media, social software, web 2.0, etc.) take shape implicitly, if not explicitly, refer to forms of mass media communication. In other words, the social practices users engage in refer as much to the mass media as to daily social interactions. This, if it were accurate, would offer an interesting view of social media, for it would suggest that people understand and can engage with the online world through the mass media world and can make the mass media their own. To suggest that users don't simply take what they do in every-day life and adapt it to the online world, but refer also to the how content is produced on the radio, on TV, in films, in advertising for examples of form and representation if not also narrative construction and distinctions between truth and fiction, truthfulness and falsehoods, would be to suggest that the way forward for social interaction design should involve merging direct and immediate communication interests of individuals with the indirect or mediated means of production of media's abstract forms.

The above thesis is constructed in these reading notes from the sociologies of Anthony Giddens and Niklas Luhmann. It offers a bridge from user-centric design to media theory and avoids the weak subject position common to many structuralist theories by suggesting that users put their understanding of the mass media to their own use. Mass media constructions of a world can equally serve individuals who, engaging in mediated communities and social interactions, need forms of representation with which to package their communication so that it can be understood by those who come across it. Unable to be there when communication occurs (online), users rely on the familiarity of packaging to provide context for their communication. Packaging provides the promise of control over the reception and interpretation of their communication. (Utterances uttered in face-to-face interactions don't serve users of online social media insofar was users can't be present online to utter the utterance in the presence of others in the first place.) And what better source of forms of presentation than the media, which invented the possibility of representational languages and systems in the first place? Media theory takes a functional view of mass media, claiming that the production of stories and events not only sustain business, industry, politics, law, and so on, but connect to consumers by producing news of interest to them. These reading notes suggest a view of new media that connects online and web media to mass media with the difference that users are involved in social practices that engage the Self in relations of trust and trust commitments. Seen from a business perspective, then, social media extend the fictions, and to some extent the functions, of realities constructed by mass media. This time, however, individual users are the systems' "producers," storytellers, journalists, and so on. Communication and interaction extend mass media distribution, and accelerate and extend the reproduction of news and events. Social media also contribute the truth and authenticity that belongs to interpersonal communication, and which can only be emulated by mass media.

Investigation
Social software systems vary in theme, or genre, as well as in their UI and design. Dating sites (match.com, eharmony.com) focus on personal information; their users are interested in people. Career networking sites (linkedin.com) focus on people also, but present the professional in the context of professional networks and histories. Both dating and career networking sites are thus biographical and representational. Myspace and Facebook also deal with people, but this time more actively than dating and career networking sites, for they not only capture social networks but produce them. In many ways they resemble interactive mass media: they're involved in creating social scenes, they spawn and promote bands, clubs, events, news, and so on. Blogging and discussion sites also engage in the creation of news, but this time emphasizing news, viewpoints, perspectives, and expertise more than member personality. There are recommendation sites and systems too, which tend to subordinate the biographical presentation of a person (e.g. personality and character) to the objects reviewed: books, movies, music, restaurants, web sites, travel, products, and so forth. All of these systems engage similar technologies, user interface techniques, and user practices. It seems highly likely that as users, our use of these sites is informed by our understanding not only of the genres of mass media programs, but also their means of production. In other words, we know something about how to present news, we get the difference between news and advertising, we know a lot about celebrities and why we're interested in them, what makes them popular, and how to talk about them. Social practices of social software use, in other words, are informed by existing mass media. But now we can participate in a world online that is coupled to the mass media through observation of it, at a minimum, and structurally, at a maximum (where social media are functionally, economically, and structurally coupled to the function, economics and structural organization of mass media). Mass media do not permit two-way communication with their audience; social media of course do. These reading notes cover two sociologists (Anthony Giddens and Niklas Luhmann), whose work can help us unpack the social practices emerging around social software and social media within a higher-level analysis of mass media (media theory).




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Tuesday, December 05, 2006

Eric Berne's Games People Play and social media


I've been busy working on several papers lately... blogging's been sparse at best... here's the first of three of the papers... reading notes on Eric Berne's notion of the transaction and the emotional "stroke"... must rest...

From the reading notes:
Eric Berne's Games People Play, popular during its time but no less fascinating and perhaps even relevant to a theory of mediated interaction, is a wonderful reading of the transactions of emotional "strokes" among people interacting with one another. For Berne, human interaction is always engaged in this fundamental exchange (his theory is exchangist, I think), one that seems to have an effect on the body and on personal well-being as well as having its obvious effect on emotional and psychological dispositions. Though we would have to conjecture as to how human interaction can even communicate with biological systems, I see no reason to so here: it's pretty obvious that we are capable of making each other feel good, as we're capable of truly stressing each other out also. That our moods affect our health is well, just as obvious.

What then of the interactions that occur when we're not face to face? What of Berne's stroke? Let's, for the challenge of it, take this fuzzy but genuine insight, this notion that we communicate in order to provision ourselves and others with a feeling of membership and well-being that has no content itself but is instead the subtext of all content of communication, and map its transposition into mediated social interaction.


Reading Notes: Eric Berne's Games People Play PDF, 17 pages. Eric Berne's work on transactional analysis has long fascinated me for its insights into a dimension of interaction that involves basic emotional acknowledgment and recognition: a dimension that would seem diminished by the online interactions and communication that occur without face to face transactions, but which might nonetheless motivate our interactions nonetheless. If it were the case that online interactions attempt to get at the emotional stuff of life that's not immediately present, perhaps through substitute signs, gestures, the use of etiquette or other displacements and substitions, then we could claim that the online world is thin, but offers promise. A lot can be done with ASCII.

All my reading notes are here.

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Tuesday, October 17, 2006

What if mass media went away?

Here's a thought experiment:
What if the internet were to absorb mass media? What if radio and television were to disappear entirely, their services absorbed into the net, handled by a number of competing players all capable of combining radio, TV, video and pictures with email, IM, chat and so on? We can learn something about our mass media, and how internet media relate to mass media, just by conjuring up what would happen....

  • We would notice their disappearance

  • Radios would seem strangely disconnected

  • A silence would be more than just quiet; it would feel like a death, something wrong

  • We would miss familiar voices

  • And yearn to hear old routines

  • After a period of sending one another urls to videos hosted at YouTube (Gootube? Goodtube? Toggletube?) We might then wish to just be entertained, no searching, no streaming, no dialog boxes necessary

  • We might miss the sense that something live is happening

  • That we're all watching it together -- common culture and all of that

  • That familiar voice, and the ham it up routine performed by our favorite DJs on the radio morning show we would miss hearing during our morning commute, not possibly but probably

  • We'd miss the ease of sitting back and allowing the professionals to gather up the day's news, stamping them with significance or undermining them with tongue in cheek delivery

  • I'm sure we'd also grow tired of the ongoing chore of making selection after selection

  • And of being asked to view or click, listen to, or forward, items sent along by friends

  • Not to mention strangers

  • But after a while, perhaps, these things would fade,

  • Live broadcasts might take root online,

  • We could Skype into radio shows

  • Hear ourselves back on podcasts released later in the day

  • Watch ourselves on our webcams as we pose questions to off color news anchors

  • And send those around later in the day

  • When they appear in "members in the news" widgets on mytube.Sfgate.Com

  • We might all benefit, we might each enjoy such a post-modernization, play-shifting and time-shifting mass media for easier consumption

  • The question that occurs then being: how would our culture change?

  • How would it look to us if playshifting eroded our scheduled routines, if we ceased to participate in activities on the basis of time and instead participated on the baseis of interest and need?

  • If the centrifugal forces of mass media lost their power, would the state, a body with fewer organs (state organs, organs of power, organ-izing organs -- to quote Gilles Deleuze), find its way into new media?

  • When scheduled media disappear, does culture lose its metronome?

  • Does culture lose its rhythm? Or do journalists just lose their beats?





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Friday, October 13, 2006

YouTube: videos are signs, watching is social

Marshall McLuhan, in Understanding Media, writes:

"What we are considering here, however, are the psychic and social consequences of the designs or patterns as they amplify or accelerate existing processes. For the 'message' of any medium or technology is the change of scale or pace or pattern that it introduces into human affairs."

To say that YouTube is not just video hosting or video watching is stating the obvious. The social participation YouTube gets in the video posting, commenting, rating, and circulating is what made it the killer app of hosted video. It is precisely YouTube's popularity that set it apart, and earned it the ability command a huge acquisition fee (read: head count. It was the audience head count, which to Google looked impressively like loyalty, and they may be right, which is why they'll leave it as YouTube for a while and keep their little "video NEW!" link sandwiched between images and news)...

I asked in a recent post what the content of YouTube is, using McLuhan's formula that a medium's content is a previous medium: "This fact, characteristic of all media, means that the 'content' of any medium is always another medium. The content of writing is speech, just as the written word is the content of print, and print is the content of the telegraph.” Then if the content of YouTube is television, its value was measured in terms of audience share (not advertising or programming quality). YouTube was clearly the biggest of the online video networks.

If the content of YouTube was television, but modified because it is online, then its formal content was television, its content as substance is viewers (users). And why is this so important? Because it would be a mistake to see YouTube in terms of its core value proposition: watching video. YouTube is a communication medium, and its real value lies in providing a marketplace "in" which people gather to pass around videos they like. "Watch this, you'll like it" is conversation. It's a statement, and YouTube is full of them. Look up Robin Williams and the first page of results are all the same 2 min and 19 second clip of Mr Williams doing a Scotsman inventing Golf. Why? Because posting is, as we learned from blogging, the fundamental act of communicating. Not reading. Not watching. (Not listening!)

This will all get more interesting as we look at the nature of utterances and communication involving video as reference. We need to compare YouTube and related phenomena to the blogosphere and to blogging. Ask yourself, what is it to refer to a cultural commodity or object, in a statement addressed to friends (or anonymously, to the world). What is that act? Is it a "look at this" act or is it a "look at me" act?

Or is it a "look at me looking at this" act? Let's suppose that the videos on YouTube are like commodities, and that they have the sign value that we associate with fast cars, exclusive brands, and other status symbols. I'm not suggesting of course that some YouTube videos better brands than others — videos aren't brands. I'm suggesting that videos signify social relations.

Videos on YouTube, because they are on YouTube, accrue social significance. That a person wants to share a video with somebody, be it by telling a friend or by posting, or by commenting, means that person likes it. And wants to communicate that like. In a "public" setting, identifying with a commodity carries social connotations. I'm into guitar rock. Or stand up. Check out these Bush out-takes. etc. Each video, in addition to its own content, has a reflective signification also: to like something is a reflection of my likes. The particular (video) makes a general reference (this is my taste). That's the social move. Association with videos can now become social, using the commodity form, as other commodities are social (the status symbols mentioned above). And they're free! Fast! And the consumption of them is ephemeral, and it doesn't oblige anyone to post one back, or to applaud, even to publicly agree.

The social works in online marketplaces like this by establishing a communicable interest between a user and his or her selections (books, videos, music, blogs, etc). If the interest were personal only, it wouldn't need to be communicable. It could just make sense to the person and end there. Its communicability is a sign that it's social. But in each medium, in each application (social software site, community, marketplace, etc) the site has to successfully create an audience/public, and successfully enable the linking of user to interests, and communication of these selections to individuals, groups, and the audience at large. One cannot really wait for the other. Hence the importance of viral marketing, and hence the advantage that has returned to first movers.

Our next investigation ought to be into the changing nature of sign value, of commodities as form and of our relations to each other through these mediators.


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Monday, October 09, 2006

Marshall McLuhan on YouTube

There's a great scene in Woody Allen's Annie Hall in which Allen, overhearing a guy in line for a movie refer to Marshall McLuhan, produces McLuhan with the words "as a matter of fact, I have Marshall McLuhan right here." It's a hilarious bit of comedy. I can't produce McLuhan, but I did find him on YouTube.com. I looked for him on YouTube because I wanted to quote McLuhan's theory that every medium has a prior medium as its content. I've been thinking about which medium YouTube has as its prior content (more on this soon). To find McLuhan as content on YouTube, is, well, a bit Annie Hall... (sorry, it's not the *real* McLuhan but only a trailer for a History channel special... the comparison deepens... is the internet a parallel medium to tv? Is an actor playing mcluhan in a video on youtube about a television program about a man who said the content of television is theater a simulation of the real thing quoted in a communication medium or a message circulated in the mass media sampled by a consumer and posted to the mini media or a marketing ploy by the mass media or is it simply the content of my post? things get strange in the mediated world...)

So, which medium is the content of YouTube?

"The electric light is pure information. It is a medium without a message, as it were, unless it is used to spell out some verbal ad or name. This fact, characteristic of all media, means that the 'content' of any medium is always another medium. The content of writing is speech, just as the written word is the content of print, and print is the content of the telegraph." Understanding Media, p 8.





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Thursday, September 21, 2006

Alfred Schutz, F2F, Social Software, and Streams of Consciousness


“If I wish to observe one of my own lived experiences, I must perform a reflective Act of attention. But in this case, what I will behold is a past experience, not one presently occurring. Since this holds true for all Acts of attention to my own experiences, I know it holds true for the other person as well. You are in the same position as I am: you can observe only your past, already-lived-through experiences. Now, whenever I have an experience of you, this is still my own experience. However, this experience, while uniquely my own, still has its signitively grasped intentional object, a lived experience of yours which you are having at this very moment. In order to observe a lived experience of my own, I must attend to it reflectively. By no means, however, need I attend reflectively to my lived experience of you in order to observe your lived experience. On the contrary, by merely “looking” I can grasp even those of your lived experiences which you have not yet noticed and which are for you still prephenomenal and undifferentiated. This means that, whereas I can observe my own lived experiences only after they are over and done with. I can observe yours as they actually take place. This in turn implies that you and I are in a specific sense “simultaneous,” that we “coexist,” that our respective streams of consciousness intersect. To be sure, these are merely images and are inadequate since they are spatial. However, recourse to spatial imagery at this point is deeply rooted. We are concerned with the synchronism of two streams of consciousness here, my own and yours. In trying to understand this synchronism we can hardly ignore the fact that when you and I are in the natural attitude we perceive ourselves and each other as psychophysical unities.” Alfred Schutz, The Phenomenology of the Social World, 103


  • How important is simultaneity to meaning?

  • How important is it to interaction?

  • How important is it for the "binding" that occurs between interactants when they are in a cooperative type of interaction?

  • How important is it for the exchange of truth, for displays and confirmations of sincerity and authenticity, between interactants?

  • Does culture change when we participate in asynchronous activities, when our interactions involve less actual being together, less coordination of our interaction in shared space and time, less in terms of getting on the same page emotionally, or of creating a mood, disposition, and common attitude?

  • How critical is this moment of shared stream of consciousness, as described here by Schutz, to the production of human relations?

  • How much of it can be leveraged as a basis of interaction when interaction cannot be face to face and must be mediated? Or is every asynchronous and technically-mediated interaction a tiny death, a departure from home, a lesser version of the real human experience?

  • As it is in the philosophical duel between Isabbelle Huppert and Lily Tomlin/Dustin Hoffman in the film I Heart Huckabees, the question (or one question) seems to be: are we all connected, or is there an infinitessimally small but ever-present gap and space between us? Does the shared stream of consciousness described here really happen, or does it only seem to happen?




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Friday, July 28, 2006

Of You, Me, Mini-Me, Mass Media, and ... Mini Media

We think about social media, and social software (sites like Myspace.com, Friendster.net, Tribe.net) in different ways, but usually as software, or as a communication tool, online application or site. Though it was there the whole time, MySpace.com's growing presence in marketing boardrooms, butcher paper flapping on its easel as that giant sucking sound down on the street whines up to a terrible shrieking pitch as times a changing start blowing in the wind, has people truly nerve racked....
Notice that Myspace.com doesn't have "users," it has "kids." Software is for users. Kids, they have tools. Technologies. They have MySpace.com, and theirSpace indeed threatens mass media and for very good reason.
Modern marketing turns tall tales around a kind of language and grammar that, together with its images, celebs, experts, and trend-setters, can circulate messages that, when instructions are followed to repeat as necessary, accrue truthiness. Truthiness that's really a cognitive lapse of reason, a suspense of disbelief allowing us to believe these commercial messages, leading us ultimately to consume. In other words, because marketing speack doesn't come from a friend, marketing messages, and the mass media they're circulated through, have to do two things simultaneously: establish trust and believability in the source, and convey trust that they're telling the truth. Neither kinds of trust pre-exist the relationships we have with commerce, in other words, it's earned every time (and the media have become very good at it).
TheirSpace is a place where that kind of marketing isn't welcome. If the "kids" are going to launch a band, they'll launch one of their own, and they'll do it on theirSpace with theirFriends and theirWords. Marketers of course want in and want a piece of the action. They're worried that mass media may be losing its appeal in this "IM generation." Are we to believe that all it took was a crappy little social networking site to make the mass media giants wobbly?
Well, yes. Because MySpace is a tool of conversation, talk, genuine street-level hanging-out where commercial messaging is poo-pooed and laughed at. Like you wouldnt make a friend of Kraft singles would you, on a singles' site? Duh.
So I propose that add another term to our list of descriptors for social software: mini media. In fact we could nod to the grammatical necessities of urls like MySpace for fun: "MiniMedia."
Social software is a kind of mini mass media in which culture happens, as it does in the mass media, but through participation, profiles, social interaction, and so on. The critical difference being that the relationships are based on "friendship" (of varying thicknesses) and the talk is not commercial, it's just normal speech-like talk. This isn't your average software. It's a social system, it's got some amount of mass media in it, and while you may experience it through your browser, it's not just software, or web, or application.
MiniMedia, what do you think?

More soon on what a talk system and MiniMedia like MySpace means for the mass media, marketing, and messaging.

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Friday, July 14, 2006

Podcasts and Podcasting on my mind



They say that hearing is the first of our senses to come to our awareness -- as our mother's heart beats through the early months of our lives. Marshall McLuhan, a mentor of mine and for a long time, "patron saint" of Wired magazine, made a career out of distinguishing media according to fun