Monday, September 29, 2008

Lifestreaming apps and designing time and flow

Twitter's success over the past year has given birth to a new category of social media applications. Lifestreaming apps, known also as flow applications, permit users to publish a steady stream of online activity. Readwriteweb.com has a primer and later published a roundup of 35 lifestreaming apps, some of which are already defunct. Where these apps aggregate comments, friends, content topics, and media types, they can also be categorized as aggregators of distributed conversation (see the Techcrunch article on Friendfeed for more.)

Lifestreaming applications pose an interesting challenge to designers. From the perspective of social interaction design, site organization, navigation, publishing rules, and content organization shape the user experience, and thus the social practices that emerge around lifestreaming. Twitter has set a convention based roughly on a hybrid of email inbox and chat: tweets flow from newest to oldest. Third party twitter apps hew to the convention for the most part, eschewing additional navigation or structure for the simplicity of the stream. Broadly speaking, lifestreaming applications serve as a news wire service or news scroller of personally-relevant announcements and messages. The content sourced for publication is selected by the user.

I suspect, however, that we're only at the beginning of the design cycle of these applications. Now that we have established the utility of a twitter (or friendfeed, facebook status, activity, or news feed) as both social and personal utility, focused around talk and speech rather than writing and publishing (e.g. blogs), we might anticipate diversity. This, I suspect, will come as it normally does in variations of the apps themselves, and in their application to social practices. We have spent much of this year on the tools, technologies, and companies providing lifestreaming applications but relatively little time exploring their user and social experiences.

Consider the user experience of time-based talk vs page-based talk. If most of the social web is organized around the publishing/print/web page model, which subordinates chronology to topicality, then lifestreaming tools do the opposite. They subordinate topicality (search, browse, drill down, categorization, relatedness by tags, taxonomy, etc etc) to the flow. Flow privileges the present, not the past, and not the enduring. Flow apps put the user in the flow (assuming that s/he is paying them attention), aggregating the multiple times/presents of one's friends into a common stream. They give the illusion of togetherness, as does any aggregation of content online, but in the now, in time, rather than in place, such as on a page/site. In fact this illusion works greatly to Twitter's benefit -- this sense that while each of us sees a unique timeline, we feel that we're on the same page (!). Most of us do not use Twitter for search, browse, or navigating content, but for a sense (foreground when we use it; or background when it's on standby) that we're "there." "Being there" is a matter of being in time.

If aggregating timelines is the design challenge addressed by lifestreaming apps, the current basket of sites and services leaves much room for innovation. By which I don't mean improvement. Social web design is iterative, to be sure. Not only are we all in beta, but each release of functionality or design updates engenders new user experiences. And as new user experiences accumulate and coalesce, new social practices take shape. The UI of social media is the social interface. Page-based social sites have been developing for years; lifestreaming apps are by contrast relatively new.

The techniques we use in designing page-based services haven't yet found their way to time-based apps. Scale, rank, featured, comparison, grouping and categorization, tagging, and more. More significantly, the value in time-based apps ought to be content over time. So, in this case, talk over time. Imagine twitter snapshots, timelines, and histories. Time-based apps will have rhythm and pacing where page-based apps don't. Time-based apps have moments, episodes, periods (of time).

News, for example, has its message content and then its urgency. The significance of news is as much a matter of its arrival as it is what is said. News is one of those strange kinds of message whose importance is announced on its envelope (Urgent!). Given that twitter now serves as a newswire, and is used so often for news (and not "What are you doing", which is rarely newsworthy), we could imagine interface solutions that explore the temporal dimensions of talk and speech over the content dimensions (which have been mined by search, browse, and other page-based navigation conventions).

To get more specific, and to explore these thoughts further, I will address these ideas further by looking at several lifestreaming apps in the days ahead.

Related reading
Stowe Boyd on Lifestreaming
Brian Solis on Lifestreaming
Mashable on Lifestreaming

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Future of social web: system and practices

Jeremiah Owyang has posted his thoughts on what may come in the long-term for the social web, beginning with the increasing relevance of activities like friending: Why 'Friending' Will Be Obsolete. He writes that as the system learns about our behaviors, preferences, and relationships that it will be able to automate and supply information we normally have to declare explicitly today. I couldn't agree more.

Jeremiah summarizes his model like this:

"The System: The system is the combination of all websites combined, it's a massive data base of content, clicks, search terms, time on site, shared posts, wall posts, links, and tweets.

Teaching the System: Humans are constantly speaking in machine language, from use of hashtags in twitter, or boolean searches in Google, or even from the act of friending folks in your social network. All of these behaviors are humans teaching the system how to understand us, so it can better serve us.

The Intelligent Web: Software that is able to collect and make sense of all the data in the system and is able to deliver meaningful content back to people in context -- often without us saying or gesturing that we need it."


The web was built on links between documents -- objects -- and since it's inception has grown to accommodate not only many different object or media types, but their relevance, popularity, and other measures of use also. In fact links on the social web need not always point to the same thing. Social navigation in the form of a top-ten, for example, points to not only a changing set of top ten items, but updates itself as it is used, thus reflecting social use.

Behind Jeremiah's vision of the future is the system's interest in capturing and recontextualizing its own use. If the static web was merely a network of static connections, the social web is a dynamic network of changing connections. If we assume that social use will remain a priority for web builders and designers, applications and their businesses, then the relevance of information provided by the web will likely be qualified along two axes: the personal and the social, or the particular and the general. The next generation web, in systems speak, is a second-order observer system. Meta data supplies a second order observation of its own use: the web knows not only what it publishes but also how users interact with it.

Because the system is open, is dynamic, and is always in use, the new system is not a static collection but a dynamic and changing set of connections -- connections whose relevance to an individual user and to the audience in general change over time. The next generation system has time. The first generation system did not.

I see, or would like to imagine, a system whose links are no longer document links but are instead "views." Each view (link) of information might then take into account meta data along our two axes: one user-centric, the other social-centric. A user centric view would be informed by my past history and tacit (learned) and explicit (declared) preferences. My tastes and interests, in other words. The social-centric view would be informed by social usage, social ratings and votes, interests, trends, and so on. I might use sliders to set the view I want on a social site -- stuff for me or stuff socially organized.

There is another development coming for the next generation system, and that is the temporal organization of system (vs spatial organization). The topic comes up in discussions on lifesreaming and flow apps (which I'll discuss soon), and often takes the form of talk-based apps vs page-based apps. Twitter, for example, is not page based: it lacks navigation, topical organization, topical layout, and so on, choosing instead the temporal organization of content used by time-based apps like IM, chat, and email. As more of these apps innovate, become more visual, and go mobile, time-based interaction tools will mature. We'll have two modes of interacting with the system: from within the river of flow or from its shores: watching as it streams past.

Innovation of late may have produced many look-alikes. But it's when things begin to look alike that exploration begins anew at the margins.

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Thursday, April 17, 2008

The three-fold view of the social media user experience

Because I have an enormous white paper in the works on this one that I know I won't complete any time soon, I want to appeal to like-minded social web thinkers on this with a short post. I spent much of the winter drafting a grand theory of social media practices, and when it came to exploring the user experience I spent a couple months trying to observe my own use of social media, and observe others, to see I could intuit core principles. I nearly went nuts doing it. Everything I was doing on facebook for a while I was doing as a self-observing participant, that is, I didn't allow myself to "get into" it with friends and colleagues but instead tried to dissociate my actions from my agency in order to be able to reflect on my own motivations and inner dialogue.

I don't know if this has happened to others, but I began developing self-reflexive loops and circuits that accompanied what I was doing. Even silly things like Poke. I wanted to know what Poke was, and what it might be to different people, so I tried being a different user when I poked. Poking to flirt, poking to reply, feeling a poke as an expectation, or as an annoyance, leaving a poke un-repoked to see at what point I felt obliged to poke back, or even to see if I thought my poky friend had noticed that I hadn't poked back.

I was documenting all of this in order to flesh out a psychologically-oriented framework for the user experience. One that would replace straight ahead user "needs" and "goals", which work for user-software interaction design, with a self-reflexive set of user interests -- better suited for user-software-user, or social interaction design. It seemed to me obvious that user intentions, motives, compulsions, obsessions, fantasies, interactions, expectations, anticipations, preoccupations all played a part in the user engagement. That each user would probably have habits and routines of use that were a direct manifestation of his or her sensitivities in different areas of a) sense of self, self-presentation, and self image; b) perceptions of friends, unfamiliars, and audiences; and c) interpersonal communication, relationship handling, and interaction styles.

In short, it seemed that a rewriting of user experience approaches to social media would require a wholistic and integrated, and deeply psychological, approach.

The work is mostly done, in a frightfully intricate and bejungled draft. But it's all in the noggin and there for easy access at all times.

I'd like to share a couple inventions that fell upon me through the process of structuring my experience as an observant participant and participating observer.

The first was that the user experience is structured around three axes: self/self image, other, and relationship. This now seems so clear to me that I don't know why it took so long to see. The user experience of social media is not a direct interaction of user to medium. But rather one that involves the user's self-understanding of his/her own activity, and in which s/he has ideas about how s/he is, looks, and appears to others. The reason is simple: all social media show the user an image or presentation of him/herself. There's a doubling, if you will, of the self, because it's represented.

Then there is the other (user), who's not "there" in presence, but is represented. So any interaction with another user requires interpretation. You could say that we have to interpret what we each mean to each other, and in conversation, in everyday reality. But it's different online and we know it. And interpretation is only possible if we know something about the medium and the other person -- something requiring what I call "interpretive schemata" and which vary incredibly and are contingent on the site, users, activities, content, and much more.

Then there is the relationship, which is a real unfolding of interaction by means of digital recording/capture and re-presentation. So there are similarly numerous variations in the kinds of interactions handled online, and their meaning to users. What they mean to users is in part a reflection of their relationship tendencies. Any psychologist would support that.

The mental image that came to mind for this was a cool discovery. Software designers talk about transparency -- that the software's functionality and UI should be transparent. Ease of use suggests the goal of transparency (that the UI not get in the way or be something the user has to "think about" while using it). But I decided this isn't the case with social media. The visualization was that the screen is three screens. Each ties to the three core axes: self, other, and relation. The three screens are mirror, surface, and window.

Users are in a relationship to themselves, through their self-reflection as mirrored by social media (think facebook profile). Or users are engaged, by means of interpretive schemata, with what's on the screen, as videos, news, search, whatever. And thirdly, users see through the screen, as it provides a direct window onto another user, as in chat, im, email etc (where the "screen UI" really isn't material to the user activity).

That's it. Chan's three-fold view of the social media user experience.

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Tuesday, April 15, 2008

Of crowds, power, grass, social theory and social media

Crowds and Power
Table of contents grab from amazon.com


I'm reminded now and again of this book, which describes crowds, audiences, tribes, mobs, assemblies, riots, gangs, and all manner of aggregations of people in the kind of prose that's now a rarity. For those of us in social media interested in the many ways in which our technologies assemble audiences, this Canetti offers serious insights.

He details differences between mobs awaiting, crowds gathering, audiences listening, mobs erupting, riots exploding, queues queueing, and so on... To Canetti, each social assembly captures not only a different force, but embodies (literally!) different affects. They are oriented to an other, or huddled in self-defense. They anticipate in patience, in frustration, or in awe. They worship or hound, condense or flee. They surround a leader, pursue him, or depose him in masses gathered in the public square.

Our media don't do quite the same things, of course, but there are similarities and inspirations aplenty here.



And to go with it, perhaps, the film Grass, a 1925 documentary (intertitled but no voice over -- just music) about Bakhtiari tribes gathering their herds for an annual migration to grasslands. Have you ever seen livestock herded downriver by swimmers?

Grass review, from imdb.com : Fantastic documentary of 1924. This early 20th century geography of today's Iraq was powerful. Watch this and tell me if Cecil B. DeMille didn't take notes before making his The Ten Commandments. Merian C. Cooper, the photographer, later created Cinerama, an idea that probably hatched while filming the remarkable landscapes in this film. Fans of Werner Herzog will find this film to be a treasure, with heartbreaking tales of struggle, complimented by the land around them, never has the human capacity to endure been so evident. The fact that this was made when it was shows not only the will of the subjects, but of the filmmakers themselves.

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Monday, April 14, 2008

New slideshow on social media user competencies

This slideshow introduces a view of the social media user that emphasizes the sociability, communication, and interaction skills and competencies. In it I make the argument that user experience and interaction designers approach social media with the user's social interests in mind -- and not "needs" and "goals."

I set the user's interest in his or her self image, interest in others, and relational interests. These can be used to build a set of social media competencies, from "telling" about oneself to moderating conversation. Based on social skills but modified to fit the particularities of web and social apps, these competencies might offer a better approach to grasping the user experience than concepts based in a model of user needs.

The big idea here being that social, communicative, and relational "interests" are radically different than the interests based in a cognitive science-based view of the "rational actor." That said, the presentation's light on theory!

A follow-up presentation will look at psychological personalities and propose alternate "personas" for use in social media design.


Downloadable versions of this presentation (keynote, ppt, and pdf), and on slideshare.


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Friday, January 04, 2008

The degree zero of user intentionality on social media

I'm taking some time early this year to organize research for the months ahead. I spend some time over the holidays dipping back into the philosophers and sociologists I've always enjoyed reading. Habermas, Derrida, Giddens, Deleuze. There's nothing better than a chill, rainy, winter day with a stack of your favorite works.

I'm trying to crack the nut this week on the meaning of user activity on social media. It's a tough one. I suspect that there's more data collected by social media than we can understand. And a great deal of activity is in response to or anticipation of what's not there. For a medium that produces as much information as the social web, a great deal of our participation is a manner of coping with what's not there.

If I can come up with the linkages that couple the medium with psychological, linguistic, and sociological descriptions of meaning and explanations of actions, I'll be very happy. It feels close this time.

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Sunday, February 11, 2007

Social Media: It's all Talk

Getting the talk right on social media sites is essential to success. And the range of tools and post types (blog, comment, discuss, video, etc) and messaging types available on social software sites has never been greater. Social media sites are "talk systems," built to facilitate and encourage talk among members. Each is designed to structure talk among users *about* a theme or topic.

On MySpace.com, we engage in a kind of social conversation centered on our interests, friends, activities and so on. The topic on MySpace is us. We are the subject of talk, and in talking to our friends on MySpace we're still talking about ourselves, really. What we talk about maintains our relationships with friends. The talk on MySpace is autobiographical.

On Yelp.com we talk about restaurants, bars, places we visit and like. But while we talk about our favorite coffee shops and hangouts, we're telling about ourselves. We're revealing what *we* are like by revealing *what* we like. Yelp is not built around social networking but of course creates thin social networks by making it easy to find people who like things that we like. Yelp, like MySpace, involves a high degree of personal disclosure; only it's captured through reviews of something else. The talk on Yelp is topical.

LinkedIn.com, which used to engage members in direct communication (contacting, making or getting introduced directly to members), now offers LinkedIn Answers. Unlike the direct communication that passed among members without creating visible talk on the site, Answers now allows members to demonstrate their expertise in front of the LinkedIn audience/community. By asking questions or providing answers, members not only draw attention to themselves—they reveal what they are interested in currently, or what they know something about, as well as how they approach it. Members are able to reveal the depth of their expertise and disclose some of their personality in ways that eluded the resume/bio that structures member profiles on Linkedin. The talk in Answers is autobiographical.

There are three central challenges to any social software site. Organizing what members talk about, and to whom, and why. And to solve each, we need only think about what we do in everyday talk. We talk to people we enjoy talking to. We talk about ourselves to attract interest and because we simply need to. We talk about what we like to disclose our interests. We talk about why we like it, or do it, or find it interesting in order to flesh out character, our motivations and goals. We talk about it in ways that disclose our passions, our curiosities, and our fears and trepidations. We reveal our competencies and expertise in how we talk: by proclaiming, declaring, challenging, making references, and so on. We create credibility in how we talk about things. We project authority also, in what we say and how we say it. We solicit advice, allegiance and respect in how we talk, and to whom we talk.

If talk is what social software organizes, we get engaged either by *talking to or at* other members, or by *telling* about ourselves. Blogs are well-suited to telling. We tell our readers (and ourselves) what we think. Blogging is highly self-reflective and self-referential. Sitting and writing a blog post is not about interaction but is a form of speech nonetheless. I'm doing it right now. Commenting is directed at a person or his/her contribution, so it's much more a kind of talk. It's direct because it is a response to somebody; but it's public also. Either the person commented on or somebody else in the audience may respond with a further comment. Tagging, digging, hot-listing and so on are all very small forms of talk, insofar as they are topical (to digg is to affirm a piece of content, in short, to "agree" with it or "like" it). These are small gestures of affirmation, agreement, preference, interest, and so on. The genius in keeping these simple is to create some amount of ambiguity.

All talk is ambiguous, there's no knowing with any certainty what another person is truly thinking. Social software not only thrives on our human interest and tolerance for ambiguity, it generates *extra* ambiguity to keep things going. Gestural forms of talk, such as the many icons and actions offered on sites for sending a wink, compliment, thumbs up, kudo, etc. are each a non-verbal expression built entirely around the ambiguity of communicating through cliche: the recipient knows what "it" means but not what "I" mean...

Flirting and dating underlie any healthy social media site. What makes elevators such a pregnant encounter is exactly what works for social media. Though it's impolite to talk in an elevator, it's equally impolite to acknowledge people in close proximity. The elevator ride can create tension or discomfort so easily because it places its riders in a double bind: don't ignore them, but don't talk to them, and don't show more interest than would be appropriate, even though the longer this elevator ride is, the more you have to "contain" yourself in front of others that by this time you really ought to be acknowledging more substantially! Thought experiment: how many floors would it take before its riders simply had to start talking? (We'll leave Aerosmith out of this ride!)

Social media are like the opposite of an elevator ride: people dispersed all over the place, able to talk or communicate but having little to go on and no sense of how involved others are, or for how long, or why. Talking is the only way through those ambiguities. But getting people to talk, about themselves as well as about topical interests, to others on the site, and capturing, storing, organizing and presenting what they talk about is the challenge of social interaction design. There are many ways to motivate talk. It can be anchored on attention getting; on autobiographical disclosure; on demonstrating expertise; on creating affinities; on producing attitudes (YouTube excels at generating attitudes and dispositions); and so on. But the biggest mistake social software site owners make is thinking that users want to talk about them, their service, or what they have built. We build for talk, and must hand it over when we're done so that our users can talk about themselves with others. To expect them to talk about what we've made for them, or even to ask them to talk about what we find interesting, won't work at all.

Related: I cover this in depth in a recent white paper on Review sites (Yelp.com), as well as in other white papers and in reading notes on my site.



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Wednesday, January 31, 2007

I can see (myself) for miles and miles and....

I don't normally write personal posts. But last night, during one of those proverbial late-night-staring-at-the-ceiling attempts to sweep the cobwebs from the corners of my mind in order to prepare it for rest, I had what felt like a small-to-middling realization. I remembered realizing, out on the playa one night at Burning Man, that I'd lived all my life unable to tell the difference between anger and resentment. Coming from others, I mean. That when a person was angry with my I immediately thought they resented me. What mattered of course was how this affect my response.
I realized last night, thinking about this project to define the "user" of social software as a user in conversation with him/herself as much as with "real" others, realized that there are some emotions that are easily mistaken online. Really big, important emotions. Though they're not really emotions; they're aspects of communication that involve emotion. But it's precisely because they're not expressed, they're read, that they are easily confused. Empathy and projection. A person might be empathetic or sympathetic, compassionate, in an email, or post, or comment. That would be our reading, our impression. But the person being compassionate might be projecting. Transactional Analysts described these kinds of phenomena as "crossed transactions."
For example: Bossman: Mary, get me a hundred copies of this report by lunch please. Mary: You don't own me you know! I do have other things to do! (They were a bit less PC back then; but you probably recognize the dynamic. Think of Chloe in 24). TA would have called this an adult-child transaction, wherein Mary responds as a child to a demanding parent.
So the thing that hit me was that there are certain kinds of communications, affective or emotionally rich ones, that are handled in face to face talk by use of body language, face, and of course the fact within seconds we can establish, by walking up or down the ladder of intensity and risk, each other's intentions. But in blogging, commenting, emailing, (less so in IM -- because it cycles through short turns and is actually connected to another person), we are required to read/interpret the intention behind what others say. And so we can read them generously, that is assigning to their words what seem to be their intentions. Or we can read them internally, that is through our own emotional complexes, including of course all the things we tend to hear because we're sensitive to them.
Some of the most important aspects of communication, those having to do with interest, with liking a person, with being acknowledged, ignored, agreed with or disagreed with, are essentially up for grabs. If we have emotional cobwebs and detritus, and I don't know a soul who doesn't, we recognize/encounter our own crap in other's words, and assign it to them (unless we're enlightened, in which case we can catch ourselves before answering!). Same with ideals, fantasies, wishes, etc: we might believe they mean it (when in fact *they're* engaged perhaps with their own idealizations). This would explain the tendency in dating sites for people to ascend the ramp to intimacy at great speed, only to then fall from the peak disastrously and walk away in great disappointment. The medium engages us with our own means of understanding another's intentions, but brackets their ability to correct where our heading.

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Monday, January 15, 2007

Towards a reckless rethinking of Social Media

Those of you familiar with what I'm trying to do with Social Interaction Design know that I'm trying to avoid reading social media analogically. It's too easy. Social media may resemble social interaction, online communities may resemble gatherings, blogging may resemble conversation, Youtube may resemble TV. But I'll never construct a framework for the design of social software and social media on analogy alone. Some big picture brushwork is in order, if only to think aloud about the State of the Things, so to speak.

Over the course of some email exchanges with friend and colleague Evelyn Rodriguez lately, I've become increasingly aware of my need to address a couple critical points.

First, is that my theory of mediated social interaction and social media requires that I ground my theoretical positions in theory first, and in example, second. To get beyond impressions and observations of social media sites, I'm adapting social theories for application by design practitioners. This forces me to speak of users in the abstract, and of phenomena like folksonomies, online discussions, presentation of self in social sites like MySpace, and so much more, in abstracted terms. This is simply a theoretical necessity, and if I'm to unwrap the ways in which our use of these sites transform our relationships, bracket and displace our face and body communication, and similarly transform expressions, speech, gesture, and other modes of self expression within some thin and extended form of mediated talk, then I must lay down the basic principles by which recourse to media involve those media in transformation of individual and social practice and communication. Media, that is blogs, discussions, commenting, email, texting, youtubing—they all involve form and content, both of personal expressions and of the social practice that emerges around them.

Second, I have to qualify my accounting of the user experience. While much of what I write has the tone of a distanced observer, I'm a daily user and practitioner, and I don't disrespect or mean to overlook the user experience. That said, I can't build a theory on my own user experience, nor for that matter, on any one individual's experience. I hope to arrive at a theoretical framework without neglecting the user's participation and relation to all of this. But I mean to do that by characterizing the second order phenomena as the indirect result and product of users participating; not as a direct result of their motives and intentions. This is one reason for the pleasure I take in systems theories and social theories/psychologies. I get to describe meaningful acts without attributing them to any one user, or persona, in particular. The task of describing daily life, and its participants, through and with social technologies shouldn't prevent me from speaking to our everyday experiences (as users) of this stuff. However, my intent in producing consistent characterizations of what's going on require me to take an observer position. So, no insult to bloggers or designers or MySpacers intended! I may be right standing right behind you, but i'm not looking over your shoulder!

Now, social media are talk media. They may use forms of writing, of image, of sound and video, as their means of presenting their users to others, or of presenting their users' contributions (to nobody in particular, to the whole world, or to one person in front of everyone, it matters not). I like to maintain this distinction between contributors and their contributions because I believe that there are two fundamental modes of participation in social media, and two modes of use of social media content. At their very core, social media split the world, and our presence in it, by an act of mediation. This is media theory, and precedes "social" media by many decades. The idea is simple: any use of technology (and some say, tool also) distorts our direct experience of the world, as it engages us in it also. The magnifying glass amplifies vision. The phone, hearing. The microphone/PA, speaking or singing (eegads). When our experience is modified by a technology, this modification occurs through the balance of our sensory/perceptual relation to the world (and our being in it). We pay more attention to the mode amplified (phone: talking not looking; camera: looking not talking). Social media, too, steer and direct our attention. To what? To ourselves, as, I hope to show below, through others. This may seem a tad radical, but I want to suggest that social media are in many respects me-media. My first line of defense on this would be, simply, where is everybody? The web has no people! To which you might reply "but it's all people; all this content is there because somebody put it there!" And i might suggest that you turn the power off, look up at the person at the table sitting next to you in (you're in a cybercafe, right?), and answer the question again. Even I'm not that foolish. We don't think of the web as a screen and a browser, with words and pictures, and a means of navigating at our quick-bitten fingertips. As Laurie Anderson famously put it once, speaking of the cinema, we don't go to the "projectors," we go to the "movies." I, too, believe that technologies like these are transparent (for the most part). And that's precisely why I'm grounnding social interaction design in practice and not in technology. If I were to stay on the side of technology, and treat the user as a rational and goal-oriented technocrat, I would see only the user-web site interaction. And my whole project is an attempt to send UI and User Experience design through the screen, down the pipes, across the backbone of this Net, this Matrix of ours, to pop straight out of the screen at the other end till we're looking at the inner sanctum of our other user's speculating nut-case. I think user-device-user. And for that reason, I can use media theory only until it becomes baggage so heavy that I have to check it in and pick it up at the end of my journey.

To get back to the point, then, people are here, individually and collectively (as an audience, as well as anonymous individuals). But they are here and there by virtue of recording media, and in some cases communication and interaction tools. We encounter each other only through the content we have left online. Social media thus present users (people) through their contributions. Now, I take from sociology of interaction a distinction between person-person involvement and person-talk involvement. In the former, interlocutors are interested in each other, through their interest in the other's interest in them. Whether this interaction is a game of desire, or of psychological acknowledgment, of recognition of the other's and one's own existence, or of one's importance to the other, really doesn't matter. Those are each voices in the same choir, and for the most part in the same key. The person to contribution angle is in some ways more interesting, and from a business person's perspective, more apparently obvious. It describes the obvious fact that as speaking subjects we can pick up another's utterance and reply to it. We can talk *about* something while we talk to each other. Now, it's my belief that we're always doing both at the same time. But this gets interesting in social media because, well, it's hard to know which is the mode in play. I often say that social media are interesting because they produce and complexify this ambiguity, and that in any communication situation it only makes sense that interactants would address ambiguities in order to know what to do next (if only not to do something embarrassing!). But it must also be noted that human expression is fundamentally ambiguous, and that it is in fact the mutual effort at resolving the ambiguity of meanings and statements, as well as reconciling --or exacerbating-- the ambiguity of intentions and motives, that undergirds all human interaction and talk. And I do think that social media are talk media (we dont paint online, don't cook or eat or swim or sculpt online. Even filckr is successful because pictures tell a thousand words, and haven't we all gone to a gallery with the idea of possibly meeting somebody in front of a painting, the canvas hung so vertiginously providing an ice-breaking opportunity to engage in profound raccointeur along the lines of "sublime, isn't it?").

Here is where it gets interesting. Social media are media of relations. They create relationships between documents, such as web pages or other linked files, between people, their comments, reviews, lists, between movies and similar movies, and so on. Nothing exists online if it isn't linked to. There's simply no getting to it. Now, Yahoo (directory browsing) and Google (key word search) et al provide what is, in essence, a map, a menu, a table of contents to all this otherwise invisible stuff. User generated content is now popular (don't people remember geocities?!) because it's getting the word out. Users, and not just publishing giants; users, and not just celebrity bloggers (of which I have Oh So Longed to be one) made this! In other words, we are moving from the web of information to the web of people. Ah, but people exist only through their contributions. And we might take an interest in their contributions, or in them, or in both, right? See how it gets interesting? It is much more unclear, in mediated interaction, which is the mode that has hooked a commentator, which is the mode in which we should communicate with another user. Where in face to face interaction we adjust our impressions, scale our interests up or down in the person or his/her speech, with such furious rapidity and precise expression that it is truly, truly, mind-blowing sometimes to consider the performance and essential feat that it is, this moment of mutual linguistically-mediated exchange. Today, for example, is Martin Luther King day. Could that man have possibly, even remotely, achieved in his I Have a Dream speech, online, say as a blog, what he did in those few precious but staggering minutes of presence atop the Lincoln memorial? Could he have lifted the hearts and moved millions of souls to finally Get It, What's Wrong With Race Relations in America, if he had been poised, instead, at the apex of a Top Ten bookmark list of writings at NoLongerDreaming.com? Get my drift, pilgrim?

We manifest ourselves in mediated talk by indexing what we're talking about to a number of possible references: a blog, a post, or comment, a video, something we said, something she said, our picture or your picture, a nightmare, or a dream. The art of expression online, as with the art of interpretation online, is in the knowing what's going on, and knowing what the author has meant, so as to either proceed in a round of talk, or not. We interpret, and interpret, and interpret. And it's my own view that, I am sad (but not in a teary-eyed way, mind you) to say that we get there, to the knowing what's going on, through ourselves much less than through the other. Which is not to say that we miss each other entirely. No, there is light in this place, and it sure as hell shines on a lot of fine engagements. But where we want to think that the media are becoming social, it might just as well be that we are becoming asocial. Take, for example, the inner experience of blogging. Bloggers, such as myself right here and now, fall into a kind of relationship with themselves while writing. One that involves conjuring up an imagined audience, specific or not, individual or multitudinous (ah, what is must feel like to be a super blogger, throngs of cheering minions hanging on every sublime and exquisite deployment of comma and em-dash, moved to click and type and tag their profuse and effulgent praise the moment they come crashing through the door and are settled, bouncy and barely-contained, for a turn at the keyboard of their own; sigh... ;-)... )... [note to reader: i'm not sure what it means to deploy ellipses after a smiley, but i've wanted to do that for a long time, and this was the time to just go for it]. My point being, digression included, that the inner experience cannot be discounted. So, to reprise an earlier observation, I count the user into the equation, but cannot theorize from the user perspective or experience alone.

To wrap, then, as I must return to the paying events of the day, I propose a sort of logic. It goes like this. Social media offer a productive encounter of self with self mediated by mediated other. Self : (Self-image : Image of Other). From this, I suggest that we characterize the stunted but nonetheless fascinating and undeniably popular mode of interaction at YouTube as involving a variant, a new kind of communication system (and language): Self : (Video-Image : Other). What YouTube does is allows us to say more with face, but less with words. And for some, particularly those for whom communication is speed, is not self-reflection and writing, but is gestural, social, quick, that may be a more useful communication form. Videos present much more content. They're much more tangible, and quickly interpreted. And one can say a lot about oneself by posting a video, without having to say anything. This is why YouTube is social: it offers the possibility of taking up communication with others around videos that serve as signs, almost like brands, bumper stickers, etc. But it's a failure in many ways for the simple truth that we're still inventing how video posts might become expressive, meaningful, reflection of who we are or what we think. They work as a means of showing, literally, (oh, pun, of type accidental) what we like. That gets us off the ground, at least, as a means of finding people we might like, or who might be like us (we learn the hard way what that difference is!). Reviews, such as yelp, are similarly a means by which review authors create a fragmented profile of themselves, by expressing who they are through what they think/have to say about places, businesses that others can relate to.

So, social media are media that in which participation is socially informed. We'll see social media, yet, and I dare say we may one day look back on the blog years as being rich in thought, commentary, and opinion. But what the heck, it's technology time folks, let's go!

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Tuesday, December 05, 2006

Eric Berne's Games People Play and social media


I've been busy working on several papers lately... blogging's been sparse at best... here's the first of three of the papers... reading notes on Eric Berne's notion of the transaction and the emotional "stroke"... must rest...

From the reading notes:
Eric Berne's Games People Play, popular during its time but no less fascinating and perhaps even relevant to a theory of mediated interaction, is a wonderful reading of the transactions of emotional "strokes" among people interacting with one another. For Berne, human interaction is always engaged in this fundamental exchange (his theory is exchangist, I think), one that seems to have an effect on the body and on personal well-being as well as having its obvious effect on emotional and psychological dispositions. Though we would have to conjecture as to how human interaction can even communicate with biological systems, I see no reason to so here: it's pretty obvious that we are capable of making each other feel good, as we're capable of truly stressing each other out also. That our moods affect our health is well, just as obvious.

What then of the interactions that occur when we're not face to face? What of Berne's stroke? Let's, for the challenge of it, take this fuzzy but genuine insight, this notion that we communicate in order to provision ourselves and others with a feeling of membership and well-being that has no content itself but is instead the subtext of all content of communication, and map its transposition into mediated social interaction.


Reading Notes: Eric Berne's Games People Play PDF, 17 pages. Eric Berne's work on transactional analysis has long fascinated me for its insights into a dimension of interaction that involves basic emotional acknowledgment and recognition: a dimension that would seem diminished by the online interactions and communication that occur without face to face transactions, but which might nonetheless motivate our interactions nonetheless. If it were the case that online interactions attempt to get at the emotional stuff of life that's not immediately present, perhaps through substitute signs, gestures, the use of etiquette or other displacements and substitions, then we could claim that the online world is thin, but offers promise. A lot can be done with ASCII.

All my reading notes are here.

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Thursday, September 21, 2006

Alfred Schutz, F2F, Social Software, and Streams of Consciousness


“If I wish to observe one of my own lived experiences, I must perform a reflective Act of attention. But in this case, what I will behold is a past experience, not one presently occurring. Since this holds true for all Acts of attention to my own experiences, I know it holds true for the other person as well. You are in the same position as I am: you can observe only your past, already-lived-through experiences. Now, whenever I have an experience of you, this is still my own experience. However, this experience, while uniquely my own, still has its signitively grasped intentional object, a lived experience of yours which you are having at this very moment. In order to observe a lived experience of my own, I must attend to it reflectively. By no means, however, need I attend reflectively to my lived experience of you in order to observe your lived experience. On the contrary, by merely “looking” I can grasp even those of your lived experiences which you have not yet noticed and which are for you still prephenomenal and undifferentiated. This means that, whereas I can observe my own lived experiences only after they are over and done with. I can observe yours as they actually take place. This in turn implies that you and I are in a specific sense “simultaneous,” that we “coexist,” that our respective streams of consciousness intersect. To be sure, these are merely images and are inadequate since they are spatial. However, recourse to spatial imagery at this point is deeply rooted. We are concerned with the synchronism of two streams of consciousness here, my own and yours. In trying to understand this synchronism we can hardly ignore the fact that when you and I are in the natural attitude we perceive ourselves and each other as psychophysical unities.” Alfred Schutz, The Phenomenology of the Social World, 103


  • How important is simultaneity to meaning?

  • How important is it to interaction?

  • How important is it for the "binding" that occurs between interactants when they are in a cooperative type of interaction?

  • How important is it for the exchange of truth, for displays and confirmations of sincerity and authenticity, between interactants?

  • Does culture change when we participate in asynchronous activities, when our interactions involve less actual being together, less coordination of our interaction in shared space and time, less in terms of getting on the same page emotionally, or of creating a mood, disposition, and common attitude?

  • How critical is this moment of shared stream of consciousness, as described here by Schutz, to the production of human relations?

  • How much of it can be leveraged as a basis of interaction when interaction cannot be face to face and must be mediated? Or is every asynchronous and technically-mediated interaction a tiny death, a departure from home, a lesser version of the real human experience?

  • As it is in the philosophical duel between Isabbelle Huppert and Lily Tomlin/Dustin Hoffman in the film I Heart Huckabees, the question (or one question) seems to be: are we all connected, or is there an infinitessimally small but ever-present gap and space between us? Does the shared stream of consciousness described here really happen, or does it only seem to happen?




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Friday, July 28, 2006

Of You, Me, Mini-Me, Mass Media, and ... Mini Media

We think about social media, and social software (sites like Myspace.com, Friendster.net, Tribe.net) in different ways, but usually as software, or as a communication tool, online application or site. Though it was there the whole time, MySpace.com's growing presence in marketing boardrooms, butcher paper flapping on its easel as that giant sucking sound down on the street whines up to a terrible shrieking pitch as times a changing start blowing in the wind, has people truly nerve racked....
Notice that Myspace.com doesn't have "users," it has "kids." Software is for users. Kids, they have tools. Technologies. They have MySpace.com, and theirSpace indeed threatens mass media and for very good reason.
Modern marketing turns tall tales around a kind of language and grammar that, together with its images, celebs, experts, and trend-setters, can circulate messages that, when instructions are followed to repeat as necessary, accrue truthiness. Truthiness that's really a cognitive lapse of reason, a suspense of disbelief allowing us to believe these commercial messages, leading us ultimately to consume. In other words, because marketing speack doesn't come from a friend, marketing messages, and the mass media they're circulated through, have to do two things simultaneously: establish trust and believability in the source, and convey trust that they're telling the truth. Neither kinds of trust pre-exist the relationships we have with commerce, in other words, it's earned every time (and the media have become very good at it).
TheirSpace is a place where that kind of marketing isn't welcome. If the "kids" are going to launch a band, they'll launch one of their own, and they'll do it on theirSpace with theirFriends and theirWords. Marketers of course want in and want a piece of the action. They're worried that mass media may be losing its appeal in this "IM generation." Are we to believe that all it took was a crappy little social networking site to make the mass media giants wobbly?
Well, yes. Because MySpace is a tool of conversation, talk, genuine street-level hanging-out where commercial messaging is poo-pooed and laughed at. Like you wouldnt make a friend of Kraft singles would you, on a singles' site? Duh.
So I propose that add another term to our list of descriptors for social software: mini media. In fact we could nod to the grammatical necessities of urls like MySpace for fun: "MiniMedia."
Social software is a kind of mini mass media in which culture happens, as it does in the mass media, but through participation, profiles, social interaction, and so on. The critical difference being that the relationships are based on "friendship" (of varying thicknesses) and the talk is not commercial, it's just normal speech-like talk. This isn't your average software. It's a social system, it's got some amount of mass media in it, and while you may experience it through your browser, it's not just software, or web, or application.
MiniMedia, what do you think?

More soon on what a talk system and MiniMedia like MySpace means for the mass media, marketing, and messaging.

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