This post is a re-poste of a comment. On a post about story telling (branding, narrative, and the media). The Hero’s Journey of Open Design. I’m sharing it here because the comment became a bit
I’ve get prickly when I hear industry folks talk about value. “Customers want value” … “Value proposition” … “We need to create value” … Value is one of those foundational concepts in marketing and advertising.
This post began as a comment on Messification: Why Games Should Be Designed to Be Games First by John Ferrara The debate around games and gamification are nothing new. Games are nothing new. But the question for
User experience designers seem to come in two flavors. Those who tackle the big form. And those who master the small form. Big form being user experience from a situated but holistic perspective. Small form
These observations on challenges of integrating UX into Agile resonate with me. One solution to the problem of integrating UX into Agile is a matrix (see below). This might be overkill in some projects. But
Gamification of the workplace. I would really like to know how it’s working out for those who have tried it. The claims are substantial: “the highest use of games will be to redesign work so