If our many social tools have one thing in common, it’s sharing. Sharing that is often overwhelming. Overwhelming, because it produces further sharing demands and expectations, and because it communicates itself, and often notifies about
So the paint is still wet on Google+, but I have had a chance to spend time in it and get a feel for how Circles have been implemented. As I wrote yesterday about social
I haven’t used Google+ yet, so these thoughts are uninformed by any product use or testing. But they’re conceptual, anyway, so no matter. It’s a given that one of the byproducts of mediating social technology
Through client work over the past year, I’ve become somewhat familiar with local social commerce. More than I had expected. I’m not really a deals-oriented kind of guy. Not much of a shopper at all,
It’s possible that every social game is built around a core social action. A social action that forms the basis of individual user experiences, and which scales to produce a social dynamic that is entertaining,
“Individuals are very rarely expected ‘just’ to be co-present in gatherings and never are permitted to act thus in encounters. The reflexive monitoring of action, in contexts of co-presence, demands a sort of ‘controlled
