October 2012 24
Zen, and the art of game mechanics
Posted By : Adrian Chan

This post began as a comment on Messification: Why Games Should Be Designed to Be Games First by John Ferrara The debate around games and gamification are nothing new. Games are nothing new. But the question for

October 2012 22
All experience is organized
Posted By : Adrian Chan

User experience designers seem to come in two flavors. Those who tackle the big form. And those who master the small form. Big form being user experience from a situated but holistic perspective. Small form

July 2011 28
Checking in: brands and social games
Posted By : Adrian Chan

A lot of folks in social media have had their interest piqued by social games and so-called gamification of online practices. Brands, too, have heard about social games. And about the promise of deeper engagement,

July 2011 28
The cynicism of gamification
Posted By : Adrian Chan

It’s time to get real on gamification. I’ve seen much written about gamification. About what it is, how it works, and how to use it. Gamification as a kind of social mechanism that can be

August 2010 26
I just killed a social game mechanic
Posted By : Adrian Chan

Techcrunch this week posted a copy of a social gaming playdeck used by SCVNGR. Social gaming is indeed hot these days. But there’s some confusion around game mechanics and social gaming dynamics. I don’t see