Lots of interesting attention of late being paid to the collaborative economy. Collaborative economies are of course nothing new. Prior to the rise of capitalism and the organization of society around production and economic trade,
User experience designers like their conceptual models. We are professionally prone to build and rely on models and abstractions — mental constructs known not for their accuracy but perhaps for their utility. In the world
They say a picture is worth a thousand words. That’s because a picture says something. What is says, by whom, or to whom, is not the point, and can’t be, because the picture is not
The idea of social objects has been around for quite some time. Indeed, a lifetime in internet years. But for all of its conceptual durability, it offers limited theoretical insight — to the point of
This post is a re-poste of a comment. On a post about story telling (branding, narrative, and the media). The Hero’s Journey of Open Design. I’m sharing it here because the comment became a bit
This post began as a comment on Messification: Why Games Should Be Designed to Be Games First by John Ferrara The debate around games and gamification are nothing new. Games are nothing new. But the question for